wip methods for shading computation
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@ -1,6 +1,7 @@
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import numpy as np
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import numpy as np
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import pandas as pd
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import pandas as pd
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import logging
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import logging
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import math
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from ladybug_geometry.geometry3d.pointvector import Point3D, Vector3D
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from ladybug_geometry.geometry3d.pointvector import Point3D, Vector3D
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from ladybug_geometry.geometry3d.plane import Plane
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from ladybug_geometry.geometry3d.plane import Plane
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@ -86,13 +87,16 @@ def create_panels(coordinates, c):
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panel_length = c["panel"]["dimensions"]["length"]
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panel_length = c["panel"]["dimensions"]["length"]
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panel_thickness = c["panel"]["dimensions"]["thickness"]
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panel_thickness = c["panel"]["dimensions"]["thickness"]
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# if viewed from above, and assumming the roof is a rectangle, the
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# global origin is at the bottom left corner of the roof
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# For a vertical panel:
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# For a vertical panel:
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# - The vertical direction (panel height) is along the Z-axis.
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# - The vertical direction (panel height) is along the Z-axis.
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y_axis = Vector3D(0, 0, 1) # points upward
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y_axis = Vector3D(0, 1, 0) # points east, therefore front face is east facing
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# - The horizontal direction along the panel's width.
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# - The horizontal direction along the panel's width.
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# Here, we assume the width runs in the positive X-direction.
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# Here, we assume the width runs in the positive X-direction.
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x_axis = Vector3D(1, 0, 0) # points east
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x_axis = Vector3D(1, 0, 0) # points north
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panels = []
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panels = []
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for index, row in coordinates.iterrows():
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for index, row in coordinates.iterrows():
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@ -100,7 +104,7 @@ def create_panels(coordinates, c):
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panel_origin = Point3D(row["x"], row["y"], row["z"])
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panel_origin = Point3D(row["x"], row["y"], row["z"])
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# Create the plane for the panel
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# Create the plane for the panel
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panel_plane = Plane(origin=panel_origin, y_axis=y_axis, x_axis=x_axis)
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panel_plane = Plane(o=panel_origin, n=y_axis, x=x_axis)
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# Create the panel geometry
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# Create the panel geometry
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panel = Polyface3D.from_box(
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panel = Polyface3D.from_box(
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@ -137,3 +141,75 @@ def get_solar_data(c):
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solar_positions = pvlib.solarposition.get_solarposition(times, latitude, longitude)
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solar_positions = pvlib.solarposition.get_solarposition(times, latitude, longitude)
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return solar_positions
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return solar_positions
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def calculate_sun_vector(solar_zenith, solar_azimuth):
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"""
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Calculate the sun vector from solar zenith and azimuth angles.
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Args:
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solar_zenith (float): Solar zenith angle in degrees.
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solar_azimuth (float): Solar azimuth angle in degrees.
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Returns:
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Vector3D: Sun vector as a 3D vector.
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"""
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# Convert angles from degrees to radians
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zenith_rad = math.radians(solar_zenith)
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azimuth_rad = math.radians(solar_azimuth)
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# Calculate the sun vector components
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x = math.sin(zenith_rad) * math.cos(azimuth_rad)
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y = math.sin(zenith_rad) * math.sin(azimuth_rad)
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z = math.cos(zenith_rad)
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return Vector3D(x, y, z)
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def compute_array_shading(panels, sun_vector, n_samples=25):
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"""
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Given a list of panel geometries (Polyface3D) and the sun vector,
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compute the shading fraction for each panel and return the overall average shading.
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Parameters:
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panels: List of Polyface3D objects representing the PV panels.
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sun_vector: Unit Vector3D in the direction of the sun.
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n_samples: Number of sample points per panel.
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Returns:
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Dictionary mapping panel index to its shading fraction, and the overall average.
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"""
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shading_results = {}
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for i, panel in enumerate(panels):
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# Define obstacles as all other panels in the array
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obstacles = [pan for j, pan in enumerate(panels) if j != i]
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shading_frac = calculate_shading_fraction(
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panel, sun_vector, obstacles, n_samples=n_samples
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)
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shading_results[i] = shading_frac
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# Compute the overall average shading fraction across all panels:
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overall_avg = np.mean(list(shading_results.values()))
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return shading_results, overall_avg
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def calculate_shading_fraction(c):
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coordinates = define_grid_layout(c)
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panels = create_panels(coordinates, c)
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solar_positions = get_solar_data(c)
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shading_fractions = []
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for panel in panels:
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shading_fraction = []
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for index, row in solar_positions.iterrows():
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# Get the solar position for the current time step
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# in a sphere, azimuth is the angle in the x-y plane from the north
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# and zenith is the angle from the vertical axis
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solar_zenith = row["apparent_zenith"]
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solar_azimuth = row["apparent_azimuth"]
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sun_vector = calculate_sun_vector(solar_zenith, solar_azimuth)
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# Calculate the shading fraction using the panel and solar position
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shading_fraction.append(panel.shading_fraction(solar_zenith, solar_azimuth))
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shading_fractions.append(shading_fraction)
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return shading_fractions
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4
main.py
4
main.py
@ -1,7 +1,7 @@
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# %%
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# %%
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import yaml
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import yaml
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import logging
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import logging
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from Utilities.Shading import define_grid_layout
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from Utilities.Shading import calculate_shading_fraction
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logging.basicConfig(
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logging.basicConfig(
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level=logging.INFO,
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level=logging.INFO,
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@ -24,6 +24,6 @@ with open(config_path, "r") as file:
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logger.info("Configuration loaded successfully.")
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logger.info("Configuration loaded successfully.")
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logger.debug(f"Configuration: {c}")
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logger.debug(f"Configuration: {c}")
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coordinates = define_grid_layout(c)
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calculate_shading_fraction(c)
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# %%
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# %%
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